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  • Source Code & Info
  • Unity Tutorials
  • 'Wogrammer' Interviews
  • Articles
  • Programming Tips
  • About
  • Contact

Unity Tutorials

Monthly Tutorials for Beginners

Building a Simple 2D Game in Unity

1/7/2018

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Intro

Welcome to my second tutorial for beginners! This is going to be a simplified version of the game, Whack-a-Mole.  We'll have buttons that appear and disappear and the user must tap them while they are visible in order to score.  In this tutorial we will cover a lot of the concepts from the previous tutorial, but this time taking them a step further.  If you are just starting out in Unity3D and C#, I would suggest going through my first tutorial as it will guide you through getting your IDE set up and familiarizing yourself with the Unity interface. 

In this tutorial we will be covering these coding concepts:
  • Data Structures
  • More data types
  • For Loops
  • Passing parameters through methods

We will cover these Unity basics:
  • More Canvas/UI elements
  • Scene Management
  • Player Preferences/Saving data
  • Accessing Scripts from other game objects
  • Game Object arrays


By the end of the tutorial, hopefully you'll better understand what each of these mean and how to get creative with them in your own projects.  As always, you can find the complete project here on my GitHub. Now let's dive in!



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Writing Your First App with Unity3d

1/1/2018

5 Comments

 
Intro
Welcome and thanks for joining me! You are here because you are probably really interested in learning how to code and likely want to become a Game Developer.  I've created this course for the *very* beginner, so we'll be taking things slowly.  Every programmer starts with learning to write "Hello World", so think of this as a slightly advanced version of "Hello World".

In this tutorial I will cover:
  • Unity Editor Interface
  • Setting Up Visual Studio
  • Folder Structure
  • Understanding programming basics
  • Writing your first script
  • Creating Game Objects and connecting to script
  • Unity Canvas and connecting button events
  • Scene Management

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